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[TTT] Version 3.88 - The 4/20 Update

The Snoop Dawg questline will only be available for the next 7 days!

  • Added new quest line: Snoop Dawg (must finish Grow dat kush questline)
  • Added the 420 2015 Crate filled with recipes for 4/20
  • Added items: Recipes. You need these in your inventory to craft certain items. Snoop Dawg questline will require trading with people who have the correct recipes.
    Recipes will be used for more stuff very soon!
  • Added time-limited quests system. You must finish the quest(s) before the time allotted.
  • Added fun rounds: Speedhack Round, Melee Round
  • Added a new T weapon: Jammer (coded on stream!)
  • Added ability for double clicking items to move them to crafting box
  • Added "Ton of Huges" like our "Pound of Indoor Kush" etc.
  • Added stat: Last Traitors
  • Added tiers: Last Innocent, Last Traitors, and additions to current tiers
  • Made crates in inventory a little easier to read
  • You can now win (some) scratch card bundles from buying scratch cards
  • Modified SprayMesh. Optimized the guy's spray code a bit. Also the first time you spray it will ask you to set a URL
  • FUN ROUNDS NO LONGER COUNT TO SLAYNR. This means the slay will happen the next round. (Thanks Bill Nye)
  • You can now right click > view sales graph in the inventory (Thanks Vizzys)
  • You can now go into F1 > Settings and choose "Highlight T items through walls" (may affect performance) (Thanks Vizzys)
  • Fixed the ability to spray as a spectator at all
  • Fixed the magneto weapon glitch reported by Mint
  • Fixed .44 magnum and halo rifle refilling ammo when dropped
  • Fixed golden deagle and halo DMR losing ammo
  • Fixed undoing trampolines and minecraft sign
  • Fixed player icons on mapvote with small resolutions (Thanks Skippy)
  • Fixed spawning dinosaurs on cade round for skippy
  • Fixed DB cap being 50k DevBucks to 100K DevBucks
  • Platinums can now pick up golden deagle (but cannot buy it)

And remember to follow me on Twitch to see what's coming next!


[TTT] Version 3.87 - RUMBLE'S GLOCK



Saying "this gun sucks" or "this gun is OP" is okay, but going any further than that or arguing could get you banned.
Use the forum instead.

JackTard  NOW THE UPDATE LOG  JackTard


  • Main part of this update: Added 3 new rare, limited crates! More cool stuff coming soon.
  • You can now craft hemp pounds (and back into singles)
  • You can now craft pound of weed + pound of hemp for a pound of joints (and back into singles)
  • Scratch card crates no longer drop because they are apparently not worth it.
  • Fixed dropping of the Halo MA5B
  • Fixed C4 defused stat giving XP in circumstances that it shouldn't (hotfixed yesterday, thrown in this update log)
  • Allowed M16 to be overridden by TTT so you can have your high damage headshots (hotfixed yesterday, thrown in this update log)
  • Fixed random medkit error Mint reported (hotfixed yesterday, thrown in this update log)

Expect another semi-big update in the next few days! Including quests, website updates, and a new feature - the first one requiring THE BIG BUCKS!

[TTT] Version 3.86 - GABEN


  • Added a new "!nominate mapname" for platinum members. You can only use this once per hour or so. Only two nominations per map. The same map can't be nominated twice in a row.
    Also, any maps starting with platinum_ (silly maps) will only last 2 to 3 rounds.
  • Added icons to a bunch our weapons from http://steamcommunity.com/id/xnaut117 - you will see these when searching bodies etc.
  • Added "Don't play TTS sounds when alt tabbed" to F1 settings menu
  • Added "Don't automatically open the map vote" to F1 settings menu
  • Raised market cap price to 100k DB/100 Keys/$100 Wallet Cash. Unlisting feature for managers will come in the next day or so.
  • Added tiers: Melee Kills, Turrets Destroyed
  • Added stats: C4 Defused (and XP), Deaths
  • Fixed crafting order with deathmatch + low gravity
  • Fixed merged fun rounds that weren't working correctly (I think)
  • Fixed airboat not working
  • Optimized some networking related stuff with the F4 menu
  • Weed growing will now carry on after the rounds end but will not save when the map ends
  • Disabled throwing grenades on a DM round
  • Key crafting recipe reduced to 3 metal stacks (done yesterday, just threw it in this log)

[TTT] Version 3.85 - Economy Related Changes

Feel COMPLETELY free to complain about the economy changes in this thread!


Economy Changes Explained

This update brings some economy-related changes that may or may not piss you off.
All the changes in this update are up for debate, but these are changes I wanted to make and see how people react to them.

I think these changes will help the economy overall. I hated the exchange rate of 6 Devolved keys to Valve keys and these changes should make keys specifically worth more over time.
There are already over 1,000 keys so this should decrease the amount of keys in circulation over time. Especially after the next update when crates will be opened ten-fold.
Reclaimed metal will also be a bit more useful, because refined metal is now a bit harder to craft.

Also, after some upcoming updates, people will be spending a lot more DevBucks because of some new features being added. If they don't spend any, they'll be missing out big time.

Update also includes two small jihad rare crates, tiers, and a good bit of bugfixes/feature adjustments thrown in as well.

Rare crates that people payed for will be coming in the next week - and a bunch of other stuff too!
I mainly wanted to get these economy changes in to see what you guys think.

Update Log

Economy Related:

  • Key prices have now been increased to $2.50 Wallet Cash to match Valve's price and make them a bit less affordable
  • Crafting refined metal now requires two of the same exact item no matter what. You can no longer just mash 2 random common crates together. This makes reclaimed metal more useful.
  • Keys are now much harder to craft and now require 5 Refined Metal Stacks. It may seem like a lot, but there are 496 Refined Metal Stacks and 722 Refined Metal in existence. Not to mention the already-existing 1,000 Metal Keys. Besides, the time and items you put into crafting Metal Keys should be worth the $2.50 stock price.

The Rest:
  • Added two small jihad rare crates. Very few of these will drop. I split them into 2 crates so that it'd even out the rarity. Yeah jihads are lame but I wanted to add a fast crate. Quality jihads though!
  • Added on to most of the current tiers (for higher level/rich people)
  • Added SprayMesh to replace our sprays system. We've long since disabled sv_allowupload (hence sprays not working for some)
  • You can now craft some fun rounds together as suggested here. Request more if you want. Will be optimizing DM rounds this week as well.
  • Added "!votekick name" for platinum members (only usable when there is no staff on. DO NOT ABUSE THIS.)
  • Fixed the map pot portion of the lottery system. The roughly 100k that was in there will go into a new website lottery system in the next week.
  • Fixed donut model/texture errors (got a new model made)
  • Fixed texture error with spoon/fork/butterknife/etc (hopefully, might need to get models remade)
  • You no longer receive XP/DevBucks for rating a map. You still get the stat though. We might wipe current votes as well.
  • The persistence has been removed from Spec RP. Stuff no longer saves on the map forever. Spec RP will be turning more into an optimized DM/Drug dealing mode soon.
  • 2D World has now been officially deleted. Rest in peace, it was a fun little project.

Feel COMPLETELY free to complain about the economy changes in this thread!

Also if you have any texture/model console issues paste those here as well - going to get new models made.
Make sure they are from after this update though because some should be fixed now.

[TTT] Version 3.8 - New Years Update

Guess what's back; back again. SpecDM's back. Tell a friend.

New Years Update - Part 1

This is part 1 of the New Years Update. After so long without Spec DM, I missed it - so it's now being revived under the name "Spec RP".
Spec RP will require quite a bit of testing/fixing/changes to get working 100% correct, so before the new years quest we are going to get this working semi-solid.
After that, the new years quest will be based on Spec RP elements :)

  • SpecDM is back under the name "Spec RP". Many, many improvements over the old SpecDM:
  • Third person (world) weapon models now work correctly
  • Animations now work correctly
  • Spawnable objects now have physics with Spectators only. Back in the day, they were just no-collided with everything
  • Cades can now be set as "Spec RP only", meaning you can only spawn them in Spec RP. Weed growing can only take place in Spec RP now
  • An inventory/multi-slot equip system has been added. This will be improved and changed in the future, for now it is quite buggy
  • You can now go into Spec RP pre-round, post-round, or anytime. It's not limited to when the round is ongoing
  • You can now stay in Spec RP and never play the real game by turning "Spectate-only mode" on
  • All non-spectator related objects will be invisible when in Spec RP (props included - any entity basically)
  • Jumping is limited in a different way and that old alias-bind to bypass it won't work anymore. umad?
  • Alive players will no longer hear fall damage sounds from Spec RP'ers
  • Use the secondary attack of your rock to pick objects up
  • Your old SpecDM weapons are not implemented yet. I have plans for how this will work out, but for now you must fight eachother with rocks!

Spec RP will have tons of bugs! These will be fixed over time, just like the old Spec DM

Note: 2D World will be getting removed in a couple days. Make sure to sell your items and transfer your coins to DevBucks!
You can still type "!dm" in the chat to open 2D World for now.

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