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Dec
24

CSGO Crate #2 + Robbinium




I've always thought rare crates were a bit too easy to open after acquiring them.
So I've added my solution to that - it's called Robbinium.
Robbinium will be not only used for rare crate keys, but also other crafting recipes/end game features.

About Robbinium

Robbinium Ore is a resource that you can mine using a miner (miners explained below).
Robbinium Ore can be "smelted" into Robbinium Metal by combining an Activity Token with the Robbinium Ore.
Two Robbinium Metal result in a Robbinium Stack. Three Robbinium Stacks + One Metal Key will result in a Robby Key.

This update also allows you to split already-stacked Refined Metal via crafting, so that should make it a bit easier.

About Miners

Miners are created by combining 3 regular Refined Metals together.
This will give you a usable miner item. When you use it, it'll spawn a miner in front of you. This miner will spawn Robbinium Ore every so often.

Some notes about the miner:

  • Miners will stay for the entire map, and save inbetween rounds
  • Miners are not solid with players, nor is the ore they create
  • You can also pick up the Robbinium Ore while dead / spectating (just fly up and press E on it)
  • No one else can pick up your Robbinium Ore
  • No one can destroy or interact with your miner
  • No one can pick up, destroy, or magneto your spawned ores
  • The mining sound will get higher in pitch/speed the closer it is to spawning an ore

That's about it when it comes to miners. Now for the rest of the patch log.

  • CSGO Crate #2 has been added to the drop list
  • Added Miner, Robbinium Ore, Robbinium Metal, and Robby Keys
  • Robby Keys will now be required to open further rare crates
  • Re-added ttt_christmasrobby and the christmas presents as well.
  • Added the Bug Report Token, which will have a use in the future. I will give this out for good, useful bug reports.
  • Crates can now have multiple "least rare" items, and will pick one out of all of them. This is used between 2 jihads in the CSGO crate, and can help balance least common crate items
  • Minimum players for rare crates reduced, as well as time inbetween
  • Moved weapon inspection first person up a bit
  • You will now see other people inspect their weapons when spectating in first person
  • Fixed various inventory bugs after the overhaul (still more to go)
  • Fixed confetti icon
  • The M16 now uses rifle ammo instead of pistol
  • Melon friend will now remove itself after a minute

Dec
23

The Revival




It's been awhile, hasn't it? I'm back playing GMod again, and this time I'm here to stay.
After taking a 3+ month long break, I've realized that the pros outweight the cons of owning a community.
While the patch notes may seem small, there are some background changes that took a very long time, and will be healthy for the future of Devolved.
More updates will be coming this week, CSGO Crate #2 coming tonight :)

Patch Notes

  • Overhauled inventory code. Items can now allow for data which means later we'll be adding support for name tags, effects, etc.
  • Majorly optimized F4 menu - using it should be smooth as butter now
  • Majorly optimized main menu loading - precaching now uses a queue system as well (no more long game freezes)
  • Economy changes - crate drops are now more sparse and "cooler" items are now more rare
  • Gunplay changes - Jumping will now make your accuracy complete garbage
  • Added weapon inspection - Use + Right Click. Animation is somewhat placeholder. May not be perfect on all weapons yet.
  • Added Gold Bar Stack (takes 5 gold bars)
  • Added winter theme
  • Added FoV slider added to F1 > Settings (75-90 for now, will be changed later)
  • New about page is shown when on the main menu (hopefully attracts more new players)
  • Overhauled opening crates including the animations, sounds, and general look
  • New sound effects when reaching certain XP goals (1/5 increments) when watching your end round XP bar
  • Added new animations to F4, F1, and the mapvote
  • Mapvoting box placement is now truly randomized (hopefully)
  • Fixed any and all bugs caused by changing your resolution mid-game
  • Tons of other smaller changes which you can briefly read through http://twitter.com/devolvedupdates for more info

Questions & Answers

I thought you hated this community?

Part of the reason I disliked the community is I never had real, full control over it.
A lot of staff members made their way up the chain via other people.
A lot of people had these circlejerk groups that grew from the beginning.

Now that everything has been on hiatus, we can all start fresh.
No staff, no circlejerkgroups (even though they'll come back), and I can evaluate everyone from the ground up.
The community will probably also be a lot smaller, since many will not come back.

Nonetheless, it doesn't matter who's in the community.
The fact is any type of person is cool with me - my mentality has changed quite a bit in the small break I've taken.

I thought you hated TTT drama?

After the last few months, I realized drama is part of anything. Communities, jobs, real life, whatever.
It's something you need to learn to deal with.
I've dealt with quite a bit more drama than my entire life in the last few months from my new business, and I'm okay with that.
You deal with drama and then you move on. That's that. That's life.

ARKServers.net has had a lot more drama then Devolved.
People create support tickets complaining about fighting on server comments on a daily basis.
I have to evaluate the situations, clean it up, and then let everyone know it was dealt with.
Hell, look at this drama:
https://www.reddit.com/r/playark/comments/3fj2k5/psa_arkserversnet_will_remove_any_negative/

It's part of owning pretty much anything. It's something I can handle, deal with, then disregard now.
So bring on the drama.  Kappa

I thought you were tired of people acting like this is your job?

I thought about that, and I decided I should be treating this like a job in the first place.
Sure, not a full time job - but I think one of the main issues is people didn't know where donations were going.

When donations are re-enabled, there will be goals for the month that will result in a certain amount of updates
For example: $40 = One big patch, at least 10 patch notes, 1 new item
$80 = Another big patch, at least 10 patch notes, 1 new crate (3+ new items)
$120 = New rare crate addition
This is just an example, but it'd be something similar to that.

I thought you hated TTT?

Another thing I thought about. Then I realized that this server can act as a portal to all our other gamemodes.

The Garry's Mod server browser sucks.
It puts popular gamemodes at the top, meaning a crappy "Devolved RP" would be at the very very bottom and would be hard to populate.

Instead, we can have this TTT server as our main "portal". It'll be easy to find since TTT is at the top of the GMod server list.
Then, you could take the entire server (or a chunk of it) to mini-gamemodes (raids being one of them).
That is where I could let my creativity shine. Various mini-gamemodes that you go to from our main TTT "portal server".

Are you going to ever hiatus / shut down the server again?

No, you have my word - the server won't be going on hiatus from this point onward. Ever.
To be fair, the server never shut down - it's had almost perfect uptime since 3 months ago. I just wiped all the data, so there was no reason to play.

THERE ARE 2 FORUMS? WTF DO I DO?

Use this one. I am going to deem this as the "TTT forum".
Things are still kind of up in the air, and we'll probably talk more about this stuff in-game.

May
6

The 3 Days of Updates!








> Added new limited crates: RedRocketRover Crate and Taunt Crate #2
> Jihad Crates will drop again for a very short time to get the other jihads out
> Haji Crate will now drop again until it's finished
> You can no longer attach multiple trains together. Sorry.
> Added the Redzepper questline
> Added new limited NPC spawning cades to scratch cards
> Added a new "Sort" button in the inventory to make your life easier
> Added notification when you die telling you who killed you/what role they were
> Added Suicide Pistol to the F1 > Round menu. Has a 1/4 chance of killing yourself, otherwise you drop it.
> Added a spraymesh menu to make things easier. Type !sprays in the chat.
> Added ability to deposit items into your web bank
> Finished hash and dank brownie. Put hash onto a joint for an uber-joint, eat a dank brownie to get a longer lasting high
> Adjusted SpecRP spawning code to make exploiting leaving/entering harder
> Fixed random C4 bug Mint reported



> Added the web lottery system. Buy tickets here: http://devolved.us/lottery The first one has 25k in it! The more tickets you buy, the better chance you have at winning, and it also raises the jackpot amount. More updates to this soon, including shoutbox support.
> Trading has been completely recoded and is now drag and drop, easier to use, faster, and more secure. It's also somewhat themable.
    This may not seem like a huge thing, but it took me numerous amounts of hours to finish :(
> A new itemtype has been added: Crosshair. Added Crosshair Crate #1
> The Redzepper Common Crate has been added
> Every day that you hop on for at least 45+ minutes you'll receive an Activity Token. These don't do anything yet, but they will. And they will be important.
> Adjusted "Sort Crates To Top/Bottom" to sort by crate number correctly
> Adjusted the +cades menu to display your Cade Favorites at the top
> Adjusted the AUG - it should no longer be horrible. Might need further adjustments.
> Adjusted trophies - when one is used, it can only kill the person who used it to prevent the RDM and trolling
> Fixed Haji Crate not dropping (Sorry Haji ;_;)
> Fixed lvl 100+ cutting off on scoreboard
> Fixed Halo DMR ammo


In-Game

> Added the new gangs system. Creating a gang cost $50,000 DevBucks, 15 keys, 10 gold bars, and 20 Activity Tokens.
Invite your friends, show the gang name above your head, do gang quests, and gain bonus XP when near your gang! View the new "Gangs" tab in F4 for more info.
This is only the beginning of the Gang system. Dungeoning system for gangs coming soon.
Have ideas for the gang system? Post in suggestions!
> Adjusted SpecRP nametags to be overhead. You must be near players to see their name
> Adjusted Activity Tokens to require 100 minutes in 1 day instead of 45
> Adjusted the weapon selection HUD in bottom right
> Added a decline button to trade requests
> Fixed various small bugs with the new trading
> Fixed trade lag when a lot of chat messages rendered

Website

> The Stats tab on Devolved Player Pages has been finished
> Web Lottery: You can now host your own lotteries for a custom amount and ending date
You get 5% of the DevBucks for every ticket purchased when the Lottery is over
> Web Lottery: Display in the shoutbox when started, or when someone wins




Apr
20

[TTT] Version 3.88 - The 4/20 Update








The Snoop Dawg questline will only be available for the next 4 days!

  • Added new quest line: Snoop Dawg (must finish Grow dat kush questline)
  • Added the 420 2015 Crate filled with recipes for 4/20
  • Added items: Recipes. You need these in your inventory to craft certain items. Snoop Dawg questline will require trading with people who have the correct recipes.
    Recipes will be used for more stuff very soon!
  • Added time-limited quests system. You must finish the quest(s) before the time allotted.
  • Added fun rounds: Speedhack Round, Melee Round
  • Added a new T weapon: Jammer (coded on stream!)
  • Added ability for double clicking items to move them to crafting box
  • Added "Ton of Huges" like our "Pound of Indoor Kush" etc.
  • Added stat: Last Traitors
  • Added tiers: Last Innocent, Last Traitors, and additions to current tiers
  • Made crates in inventory a little easier to read
  • You can now win (some) scratch card bundles from buying scratch cards
  • Modified SprayMesh. Optimized the guy's spray code a bit. Also the first time you spray it will ask you to set a URL
  • FUN ROUNDS NO LONGER COUNT TO SLAYNR. This means the slay will happen the next round. (Thanks Bill Nye)
  • You can now right click > view sales graph in the inventory (Thanks Vizzys)
  • You can now go into F1 > Settings and choose "Highlight T items through walls" (may affect performance) (Thanks Vizzys)
  • Fixed the ability to spray as a spectator at all
  • Fixed the magneto weapon glitch reported by Mint
  • Fixed .44 magnum and halo rifle refilling ammo when dropped
  • Fixed golden deagle and halo DMR losing ammo
  • Fixed undoing trampolines and minecraft sign
  • Fixed player icons on mapvote with small resolutions (Thanks Skippy)
  • Fixed spawning dinosaurs on cade round for skippy
  • Fixed DB cap being 50k DevBucks to 100K DevBucks
  • Platinums can now pick up golden deagle (but cannot buy it)

And remember to follow me on Twitch to see what's coming next!

http://twitch.tv/thejackool

Apr
2

[TTT] Version 3.87 - RUMBLE'S GLOCK


JackWTF  READ THIS OR ELSE  JackWTF

THE NEW WEAPONS IN THIS UPDATE WILL NEED BALANCING. THEY MIGHT BE UNDERPOWERED OR OVERPOWERED.
DO NOT BITCH ABOUT THEM IN GAME, BITCH ABOUT IT ON THE FORUM INSTEAD.
IF YOU BITCH ABOUT IT IN GAME YOU CAN RECEIVE A 1 WEEK BAN.

Saying "this gun sucks" or "this gun is OP" is okay, but going any further than that or arguing could get you banned.
Use the forum instead.

JackTard  NOW THE UPDATE LOG  JackTard

NEW RARE CRATES THAT PEOPLE WAITED FOREVER FOR

  • Main part of this update: Added 3 new rare, limited crates! More cool stuff coming soon.
  • You can now craft hemp pounds (and back into singles)
  • You can now craft pound of weed + pound of hemp for a pound of joints (and back into singles)
  • Scratch card crates no longer drop because they are apparently not worth it.
  • Fixed dropping of the Halo MA5B
  • Fixed C4 defused stat giving XP in circumstances that it shouldn't (hotfixed yesterday, thrown in this update log)
  • Allowed M16 to be overridden by TTT so you can have your high damage headshots (hotfixed yesterday, thrown in this update log)
  • Fixed random medkit error Mint reported (hotfixed yesterday, thrown in this update log)

Expect another semi-big update in the next few days! Including quests, website updates, and a new feature - the first one requiring THE BIG BUCKS!

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